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Product details
Series: A Guidebook to (Book 5)
Paperback: 96 pages
Publisher: Wizards of the Coast (December 1, 2001)
Language: English
ISBN-10: 0786918578
ISBN-13: 978-0786918577
Product Dimensions:
8.2 x 0.2 x 10.5 inches
Shipping Weight: 8 ounces
Average Customer Review:
4.0 out of 5 stars
39 customer reviews
Amazon Best Sellers Rank:
#584,961 in Books (See Top 100 in Books)
If you're playing a rogue/bard, you've probably seen this book before. It's got a few prestige classes for each class, and a bunch of random feats/equipment/skill tricks that you will want to bring into your game. This is by no means a must-have book, but it does have a lot of fluff and other interesting material to help inspire you.If you're willing to spend the extra money, Complete Scoundrel is a much better book, in my opinion. This book (as all books do) has some balance problems, so everything that comes out of here has to be run past the DM first.In total, this book is probably 110 pages of content, and as a player you'll use maybe a dozen of them.If you're buying this book as a gift, here are some things to know: This is a book for the 3rd edition of D&D. It can be uses with both 3.0e and 3.5e, with some minor tweaking. This cannot be used for any other editions (newer or older). Check with the birthday boy (or girl) to make sure this is the book (s)he needs.
This is a excellent suppliment for any gaming group, even those not prone to having strong social based parties. While most of the material on prestige classes may be found elsewhere and several of the feats do not translate to 3.5 the real beauty of this book are the sections on weapons, traps, organizations and instuments. Everyone knows how to run a hack and slash but having the opportunity to form an alternate persona and make a developed character to take on adventures most of us can only dream, isn't that why we all started playing this game? On this note I find the sections on weapons to be simple, but the few new choices offer benifits in such a select group of situations I find players will be inspired to try new and inventive tactic to utilize these new items. The section on traps has over 90 different idead with rules for making you own, thusly making every dungeon fresh, new and more deady than ever. It also inspires players to set their own ambushes, making combat more interesting thought provoking than the usual "I stab it" or "I use magic missle". Providing benifits for taking different instruments will also add more flavor than your standard lute weilding bard, and having the multitude of organizations adds plot ideas a plenty and great jumping off points for anyone wanting to stand out from the generic crop of rouges and bards that seem to plague most games.
I'd buy this book again because you can never have too many feats or prestige classes, especially for the always hard to play rogue. But in a word, this supplement is uninspired. Just a collection of mostly mediocre stuff of no great pizzaz. A few of the prestige classes are interesting (although the bard is severely shorted here). A few of the feats and spells are of interest. Most of the rest of it is of limited interest unless you like elaborate traps in which case it might be a tad more interesting for you.Of the 4 class supplements I have (Tome & Blood, Sword & Fist, Defenders of the Faith), this one is the worst. Hopefully it was a passing moment of insipidness. Otherwise, the rest of class guidebooks do not look promising.
Granted, I am one of WOTC's consumer drones: put a new source book for D&D on the market and I will buy it for my gaming group's library. The section on traps is definitely worth the cost of buying this book especially if your DM will permit your rogue to earn XP for defeating a nasty trap. Otherwise, the prestige classes offered simply give people options for player development. Myself, I favor a cleric/rogue multiclassed character. The saving throws tend to be well-rounded and no one minds that you have a tendency to shun melee combat. Well, except for that lunatic half-orc paladin in the front row.....
Awesome 3.5 supplement book! Thanks!
I own all of the WoTC expansion books and this one is the all around best. The other books are geared towards DM's, in that they create prestige classes which would make colorful NPC's. Song and Silence has a healthy selection of prestige classes that players would actually like to become. Futhermore, the feats are very well defined and thought out, and in some circumstances, improved (S&S redefines, for the better, some of the expansion feats in Sword and Fist).
Song and Silence is a decent tool to have if you play a rogue or bard, but it is by no means complete. Its a great supplement as for how to role play as well as various, optional instruments and other miscellaneous information, but I was rather disappointed in its selection of prestige classes. If you want to play your character more thoroughly this is a great book. Just keep in mind some of my favorite prestige classes (assassin, dirgesinger) are not in here.
Very useful guide for role playing a bard, I've had a lot of fun with it.
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